![]() ![]() To make your life easier later on go to edit mode and move the plane one meter along the X-axis and one meter along the Y-axis. ![]() Now reference the texture to the created UV map. Make sure you are in top down view when doing that. Hit “U” to unwrap and select “project from view (Bounds)”. Now having the scene set up the real work can start.Īdd a plane and give it a material. Open the “N” menu and look for the “shading” panel. Start Blender and set up the scene like this:Ĭhange the type of the existing lamp to “hemi” so things will be more than just black It is recommended to copy both to a location in your project directories. Here you will find two equally named files: one bitmap and a txt file. Go to the SBuilderX root folder and then navigate to Tools\Work You can compile it so you have an in-sim reference once everything is exported In this example we will use a plane instead which we will texture with the background image.ĭownload aerial imagery in SBuilderX covering the area of interest, in most cases the whole airport. Although Blender has an extra feature for background images I can't really recommend it because it is almost impossible to accurately scale the image and impossible to adjust the proportions. ![]()
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